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This is going to be a bit of a long post so pls bear with me.įirst let's try to clear some of your issues/questions regarding TES5Edit and the world of "simple patching": This bit of information could be precious for me because i have similar examples with other esp. I am trying to teach myself TES5Edit but a bit green yet, so i do not know if if good to left things as they are or change the value in Prvt_HeavyArmory to the one it was been carried by the others. The FormID is WAF_WeapMaterialForsworn, The value in the EDID - Editor ID is WAF_WeapMaterialForsworn, carried as it is through WAFR - CCF - CCOR but it comes to Prvt_HeavyArmory.esp (last in load order) the value changes it to WAF_WeapMaterialForsworn_KRYĪs you see, the value is "almost" the same, but it is not, the private.esp adds _KRY changing it Another example:Įsp involved are: WAFR then CCF then CCOR and fnally Prvt_HeavyArmory.esp (from Heavy Armory mod) - in load order I ask that because in my TES5Edit i found several cases, and i am trying to understand and work with TES5Edit. Values that have been carried, esp after esp but coming to the last one it is not?
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What about the last esp and values not present in it?.
Skyrim how to use tes5edit mod#
If another mod is then changing the value you editied, you can just repeat steps 5-11 for that conflictiing mod's value.Ok that about no alter an esp and make a new one and Meta rules, understood. Just repeat steps 1-4 if another mod is changing the value, the value you entered will appear in red and the mod affecting it will appear next to it (you should probably right click on the column in the right hand pane and then left click on Hide no conflict rows in the popup - this will make any conflict easier to see, without the clutter of other values which are not conflicting).
Skyrim how to use tes5edit mods#
It is probably a good idea, after you edit any value, to load ALL mods into TES5Edit in order to ensure that no other mod is then changing the edited value. TES5Edit will now close, saving all your changes.ġ2. Click the X in the upper right corner of the Save changed files popup. A box will come up saying Save changed files - make sure that the file you edited is checked (by default it should be) - you should also check the box marked Backup plugins at the bottom of that popup box (this saves the original unedited file as a backup)ġ1. Once you have done all the editing you wish, right click the X in the upper right corner to close TES5Edit.ġ0. Once you have entered the value you wish, left click OK.ĩ. A box will now appear saying Edit Value and Please change the value - the current value will be highlighted in blue in the space - just type in the value you desire.Ĩ. Left click Edit a warning box will come up stating that you are about to edit a module file and asking if you are absolutely sure you want to continue, left click on Yes I'm absolutely sure.ħ. Right click on the value you wish to modify (you should get a drop-down which says Edit Hide no conflict rows Column Widths.Ħ. To change the armor rating, in the right hand pane, scroll down to DNAM - Armor Ratingĥ. Left click on the armor you wish to edit In TES5Edit's right hand pane you will see all that armor's information.Ĥ. Left click on the + next to Armor this will expand the armor section and list all the armors.ģ. Left click on the + next to the mod you wist to edit, this expands the mod and lists its components.Ģ. Once the mods have finished loading in TES5Edit, go to the left panel where the mods are listed.ġ.